Excellent job! The 3D style reminds me of an old Amiga game or something! However, I have some gripes. For example, the game is very claustrophobic, especially with the big snake hitboxes and the small apple hitboxes. Speaking of apples, they seem to spawn way too far apart, to the point where I'm guiding my character in circles most of the time. Also, I understand the 'Hungry!' function and border, but I feel like the flashing text is a little too much.
Of course, these are just nitpicks. Keep up the great work!
Loved the "jumping snake" concept and the sweet pseudo 3d and perspective. I think the hitboxes of hitting yourself could be smaller and more forgiving, since the game is hard enough as is; also the "hungry" notifications were a bit distracting.
I could definitely see it as a multiplayer .io style game.
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Excellent job! The 3D style reminds me of an old Amiga game or something! However, I have some gripes. For example, the game is very claustrophobic, especially with the big snake hitboxes and the small apple hitboxes. Speaking of apples, they seem to spawn way too far apart, to the point where I'm guiding my character in circles most of the time. Also, I understand the 'Hungry!' function and border, but I feel like the flashing text is a little too much.
Of course, these are just nitpicks. Keep up the great work!
5/5
Cool game! Nice very nice work for 6h.
Loved the "jumping snake" concept and the sweet pseudo 3d and perspective. I think the hitboxes of hitting yourself could be smaller and more forgiving, since the game is hard enough as is; also the "hungry" notifications were a bit distracting.
I could definitely see it as a multiplayer .io style game.